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 Mokushi Hazure (WIP)

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Shikyo Seisatsu
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Posts : 5
Join date : 2010-01-06

Mokushi Hazure (WIP) Empty
PostSubject: Mokushi Hazure (WIP)   Mokushi Hazure (WIP) EmptyWed Feb 17, 2010 2:11 pm

Name: Mokushi Hazure ~ Apocalypse's Failure

Sealed Description:
Mokushi Hazure (WIP) Wakizashi

Release Phase: "Ascend"
Manifestation:
Spoiler:

Class-Type: Kido-Class
Family-Type: Poison-Type


Shikai Description:
Spoiler:
Shikai Special Ability: Mokushi Hazure has the ability to release a deadly poison that greatly weakens and deteriorates the nervous, skeletal, and muscular systems of whatever it hits. In its Shikai state, whenever the claws slashes through an opponent, it sends in a viral substance that remains inactive. When it strikes again, it will activate the poison and Shikyo can sever one of the three bodily systems of his choosing. Basically, the first hit is the transmitter and the second hit is the activater. However, it will take twenty posts for the poison to actually take effect. For every hit Shikyo makes after the poison is active, it decreases the countdown by two posts, accelerating the effect. Once that bodily system is effected, the opponent will feel weakened and their power can be reduced to be lower than Shikyo since he has some kind of advantage over them. But once that's done, Shikyo will have to send in the poison again the same way as before to effect the opponent(s)'s other bodily systems. When all three body systems have been poisoned, there is an extremely high chance that Shikyo will win against his enemy. Of course, the poison lasts until the end of that battle (unless there're comrades around which the poison resumes) and the effected systems willr eturn to normal. However, a risky chance is that Shikyo can also be effected and he must be very careful where he swings his attacks.

Nervous System - The poison can reduce the effected opponent's overall speed, attack speed, reflexes, and reaction time by 75%, hence slowing down the opponent and making them less unable to defend from Shikyo's attacks or making it difficult for him to counter and attack.

Skeletal System- The poison can reduce the effected opponent's overall strength and attack power (only for sword attacks) by 40%, weakening the amount of damage they can inflict and decreasing their chances of actually hitting Shikyo.

Muscular System - The poison can reduce the effected opponent's overall endurance, mobility, the amount of force they can place on special attacks (anything non-sword related like Cero, Kido, certain Zanpakuto blasts), and overall stamina by 50%. This means that the amount of damage that they can sustain or bear would be lessened and so the opponent would feel more pain and damage from attacks. It would also take a longer time for them to just make turns or rotate directions because of the weakened muscles. Their stamina is also greatly weakened so they can't last in battle for long periods of time and they can get very exhausted.

Technique(s):
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Bankai Description:
Mokushi Hazure Adauchi ~ Apocalypse's Failure Vengeance

Spoiler:
Bankai Special Ability:

Mokushi Hazure Adauchi's ability to release poison becomes even more deadlier and more powerful. Instead of twenty posts, it'll be ten fourteen posts. and each additional lasts accelerates the poison's effect by three posts. He can also access the ability to target more bodily systems.



Nervous System - The deadlier poison can reduce the effected opponent's overall speed, attack speed, reflexes, and reaction time by 85%, hence slowing down the opponent and making them less unable to defend from Shikyo's attacks or making it difficult for him to counter and attack. The poison also makes the nerves very sensitive and so when attacks slashes through the enemy, they will suffer more pain than usual.

Skeletal System- The deadlier poison can reduce the effected opponent's overall strength and attack power (only for sword attacks) by 70%, weakening the amount of damage they can inflict and decreasing their chances of actually hitting Shikyo. Because it weakens the bones, Shikyo's strength might overcome their weakened strength.

Muscular System - The deadlier poison can reduce the effected opponent's overall endurance, mobility, the amount of force they can place on special attacks (anything non-sword related like Cero, Kido, certain Zanpakuto blasts), and overall stamina by 80%. This means that the amount of damage that they can sustain or bear would be lessened and so the opponent would feel more pain and damage from attacks. It would also take a longer time for them to just make turns or rotate directions because of the weakened muscles. Their stamina is also greatly weakened so they can't last in battle for long periods of time and they can get very exhausted.

Respiratory System- The deadlier poison can disrupt the effected opponent's lungs and breathing. Their lungs become weakened and the effected opponent has great trouble breathing, which effects their battle skill and strength as they've never battled like this.Once they start to inhale, they'll find that only a tiny amount of air would come to them. They might also collapse from the lack of air. They won't die of this effect as the effected could just start rapidly breathing, but this would greatly trouble and discomfort them. They're also weak against Shikyo if he has similiar strength, as the breathing problem weakens the opponent themself and reveal several openings on them.

Circulatory System- The deadlier poison can disrupt the effected opponent's most vital area: the heart. The poison travels across the victim's bloodstream within their veins. It'll take thirty posts for the poison to take effect and no additional hits can accelerate it. Once the poison reaches the heart, the opponent's heart temporarily "stops" and their entire system shuts down. They'll fall and be immobolized and knocked out until the end of the day. Once that happens, the victim pratically loses. However, there're two ways to remove the poison. The first way is when the opponent touches or is completely surrounded by a number 70 or higher spell. The spiritual energy will destroy the poison once the effected touches it. The second way is if the effected attacks themselves, inflicting through their own body. From there, they can remvoe the poison.

Cranial System- The deadlier poison can disrupt the effected opponent's mind. For every four posts the poison is active, they'll be immobolized and unable to move for one post. It'll take thirty posts for the opponent to be effected and every additional hit accelerates by one post.
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